Returns positive infinity.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T) {
assert!(T::infinity() == x);
}
check(f32::INFINITY);
check(f64::INFINITY);
Returns negative infinity.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T) {
assert!(T::neg_infinity() == x);
}
check(f32::NEG_INFINITY);
check(f64::NEG_INFINITY);
fn nan() -> Self
Returns NaN.
use num_traits::float::FloatCore;
fn check<T: FloatCore>() {
let n = T::nan();
assert!(n != n);
}
check::<f32>();
check::<f64>();
Returns -0.0
.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(n: T) {
let z = T::neg_zero();
assert!(z.is_zero());
assert!(T::one() / z == n);
}
check(f32::NEG_INFINITY);
check(f64::NEG_INFINITY);
Returns the smallest finite value that this type can represent.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T) {
assert!(T::min_value() == x);
}
check(f32::MIN);
check(f64::MIN);
Returns the smallest positive, normalized value that this type can represent.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T) {
assert!(T::min_positive_value() == x);
}
check(f32::MIN_POSITIVE);
check(f64::MIN_POSITIVE);
Returns epsilon, a small positive value.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T) {
assert!(T::epsilon() == x);
}
check(f32::EPSILON);
check(f64::EPSILON);
Returns the largest finite value that this type can represent.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T) {
assert!(T::max_value() == x);
}
check(f32::MAX);
check(f64::MAX);
Returns the floating point category of the number. If only one property
is going to be tested, it is generally faster to use the specific
predicate instead.
use num_traits::float::FloatCore;
use std::{f32, f64};
use std::num::FpCategory;
fn check<T: FloatCore>(x: T, c: FpCategory) {
assert!(x.classify() == c);
}
check(f32::INFINITY, FpCategory::Infinite);
check(f32::MAX, FpCategory::Normal);
check(f64::NAN, FpCategory::Nan);
check(f64::MIN_POSITIVE, FpCategory::Normal);
check(f64::MIN_POSITIVE / 2.0, FpCategory::Subnormal);
check(0.0f64, FpCategory::Zero);
Converts to degrees, assuming the number is in radians.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(rad: T, deg: T) {
assert!(rad.to_degrees() == deg);
}
check(0.0f32, 0.0);
check(f32::consts::PI, 180.0);
check(f64::consts::FRAC_PI_4, 45.0);
check(f64::INFINITY, f64::INFINITY);
Converts to radians, assuming the number is in degrees.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(deg: T, rad: T) {
assert!(deg.to_radians() == rad);
}
check(0.0f32, 0.0);
check(180.0, f32::consts::PI);
check(45.0, f64::consts::FRAC_PI_4);
check(f64::INFINITY, f64::INFINITY);
Returns the mantissa, base 2 exponent, and sign as integers, respectively.
The original number can be recovered by sign * mantissa * 2 ^ exponent
.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T, m: u64, e: i16, s:i8) {
let (mantissa, exponent, sign) = x.integer_decode();
assert_eq!(mantissa, m);
assert_eq!(exponent, e);
assert_eq!(sign, s);
}
check(2.0f32, 1 << 23, -22, 1);
check(-2.0f32, 1 << 23, -22, -1);
check(f32::INFINITY, 1 << 23, 105, 1);
check(f64::NEG_INFINITY, 1 << 52, 972, -1);
Returns true
if the number is NaN.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T, p: bool) {
assert!(x.is_nan() == p);
}
check(f32::NAN, true);
check(f32::INFINITY, false);
check(f64::NAN, true);
check(0.0f64, false);
Returns true
if the number is infinite.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T, p: bool) {
assert!(x.is_infinite() == p);
}
check(f32::INFINITY, true);
check(f32::NEG_INFINITY, true);
check(f32::NAN, false);
check(f64::INFINITY, true);
check(f64::NEG_INFINITY, true);
check(0.0f64, false);
Returns true
if the number is neither infinite or NaN.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T, p: bool) {
assert!(x.is_finite() == p);
}
check(f32::INFINITY, false);
check(f32::MAX, true);
check(f64::NEG_INFINITY, false);
check(f64::MIN_POSITIVE, true);
check(f64::NAN, false);
Returns true
if the number is neither zero, infinite, subnormal or NaN.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T, p: bool) {
assert!(x.is_normal() == p);
}
check(f32::INFINITY, false);
check(f32::MAX, true);
check(f64::NEG_INFINITY, false);
check(f64::MIN_POSITIVE, true);
check(0.0f64, false);
fn floor(self) -> Self
Returns the largest integer less than or equal to a number.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T, y: T) {
assert!(x.floor() == y);
}
check(f32::INFINITY, f32::INFINITY);
check(0.9f32, 0.0);
check(1.0f32, 1.0);
check(1.1f32, 1.0);
check(-0.0f64, 0.0);
check(-0.9f64, -1.0);
check(-1.0f64, -1.0);
check(-1.1f64, -2.0);
check(f64::MIN, f64::MIN);
fn ceil(self) -> Self
Returns the smallest integer greater than or equal to a number.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T, y: T) {
assert!(x.ceil() == y);
}
check(f32::INFINITY, f32::INFINITY);
check(0.9f32, 1.0);
check(1.0f32, 1.0);
check(1.1f32, 2.0);
check(-0.0f64, 0.0);
check(-0.9f64, -0.0);
check(-1.0f64, -1.0);
check(-1.1f64, -1.0);
check(f64::MIN, f64::MIN);
fn round(self) -> Self
Returns the nearest integer to a number. Round half-way cases away from 0.0
.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T, y: T) {
assert!(x.round() == y);
}
check(f32::INFINITY, f32::INFINITY);
check(0.4f32, 0.0);
check(0.5f32, 1.0);
check(0.6f32, 1.0);
check(-0.4f64, 0.0);
check(-0.5f64, -1.0);
check(-0.6f64, -1.0);
check(f64::MIN, f64::MIN);
fn trunc(self) -> Self
Return the integer part of a number.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T, y: T) {
assert!(x.trunc() == y);
}
check(f32::INFINITY, f32::INFINITY);
check(0.9f32, 0.0);
check(1.0f32, 1.0);
check(1.1f32, 1.0);
check(-0.0f64, 0.0);
check(-0.9f64, -0.0);
check(-1.0f64, -1.0);
check(-1.1f64, -1.0);
check(f64::MIN, f64::MIN);
fn fract(self) -> Self
Returns the fractional part of a number.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T, y: T) {
assert!(x.fract() == y);
}
check(f32::MAX, 0.0);
check(0.75f32, 0.75);
check(1.0f32, 0.0);
check(1.25f32, 0.25);
check(-0.0f64, 0.0);
check(-0.75f64, -0.75);
check(-1.0f64, 0.0);
check(-1.25f64, -0.25);
check(f64::MIN, 0.0);
fn abs(self) -> Self
Computes the absolute value of self
. Returns FloatCore::nan()
if the
number is FloatCore::nan()
.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T, y: T) {
assert!(x.abs() == y);
}
check(f32::INFINITY, f32::INFINITY);
check(1.0f32, 1.0);
check(0.0f64, 0.0);
check(-0.0f64, 0.0);
check(-1.0f64, 1.0);
check(f64::MIN, f64::MAX);
fn signum(self) -> Self
Returns a number that represents the sign of self
.
1.0
if the number is positive, +0.0
or FloatCore::infinity()
-1.0
if the number is negative, -0.0
or FloatCore::neg_infinity()
FloatCore::nan()
if the number is FloatCore::nan()
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T, y: T) {
assert!(x.signum() == y);
}
check(f32::INFINITY, 1.0);
check(3.0f32, 1.0);
check(0.0f32, 1.0);
check(-0.0f64, -1.0);
check(-3.0f64, -1.0);
check(f64::MIN, -1.0);
Returns true
if self
is positive, including +0.0
and
FloatCore::infinity()
, and since Rust 1.20 also
FloatCore::nan()
.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T, p: bool) {
assert!(x.is_sign_positive() == p);
}
check(f32::INFINITY, true);
check(f32::MAX, true);
check(0.0f32, true);
check(-0.0f64, false);
check(f64::NEG_INFINITY, false);
check(f64::MIN_POSITIVE, true);
check(-f64::NAN, false);
Returns true
if self
is negative, including -0.0
and
FloatCore::neg_infinity()
, and since Rust 1.20 also
-FloatCore::nan()
.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T, p: bool) {
assert!(x.is_sign_negative() == p);
}
check(f32::INFINITY, false);
check(f32::MAX, false);
check(0.0f32, false);
check(-0.0f64, true);
check(f64::NEG_INFINITY, true);
check(f64::MIN_POSITIVE, false);
check(f64::NAN, false);
fn min(self, other: Self) -> Self
Returns the minimum of the two numbers.
If one of the arguments is NaN, then the other argument is returned.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T, y: T, min: T) {
assert!(x.min(y) == min);
}
check(1.0f32, 2.0, 1.0);
check(f32::NAN, 2.0, 2.0);
check(1.0f64, -2.0, -2.0);
check(1.0f64, f64::NAN, 1.0);
fn max(self, other: Self) -> Self
Returns the maximum of the two numbers.
If one of the arguments is NaN, then the other argument is returned.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T, y: T, min: T) {
assert!(x.max(y) == min);
}
check(1.0f32, 2.0, 2.0);
check(1.0f32, f32::NAN, 1.0);
check(-1.0f64, 2.0, 2.0);
check(-1.0f64, f64::NAN, -1.0);
fn recip(self) -> Self
Returns the reciprocal (multiplicative inverse) of the number.
use num_traits::float::FloatCore;
use std::{f32, f64};
fn check<T: FloatCore>(x: T, y: T) {
assert!(x.recip() == y);
assert!(y.recip() == x);
}
check(f32::INFINITY, 0.0);
check(2.0f32, 0.5);
check(-0.25f64, -4.0);
check(-0.0f64, f64::NEG_INFINITY);
fn powi(self, exp: i32) -> Self
Raise a number to an integer power.
Using this function is generally faster than using powf
use num_traits::float::FloatCore;
fn check<T: FloatCore>(x: T, exp: i32, powi: T) {
assert!(x.powi(exp) == powi);
}
check(9.0f32, 2, 81.0);
check(1.0f32, -2, 1.0);
check(10.0f64, 20, 1e20);
check(4.0f64, -2, 0.0625);
check(-1.0f64, std::i32::MIN, 1.0);